GUNAWAN PRAYITNO; MERLIN TANDI PAKILA; ARIEF RAHMAN HAKIM. Pemanfaatan Game Scratch sebagai Media Pembelajaran Interaktif di SD Inpres Waharia. Jurnal Publikasi Teknik Informatika, [S. l.], v. 4, n. 3, p. 237–249, 2025. DOI: 10.55606/jupti.v4i3.5577. Disponível em: https://journalcenter.org/index.php/jupti/article/view/5577. Acesso em: 26 nov. 2025.