Kala Sebagai Desain Karakter Buku Interaktif Prokrastinasi Akademik Untuk Mahasiswa 18-25 Tahun

Desain Komunikasi Visual

Authors

  • Fairuz Adilah Universitas Pembangunan Nasional “Veteran” Jawa Timur
  • Masnuna Masnuna Universitas Pembangunan Nasional “Veteran” Jawa Timur
  • Sri Wulandari Universitas Pembangunan Nasional “Veteran” Jawa Timur

Keywords:

Character Design;Procrastination; Academic; Interactive Book; Illustration

Abstract

Academic procrastination is a common behavior among students that can lead to delays in study completion. This study aims to design a character as an educational medium for procrastination through an interactive book tailored to students aged 18–25, using the Research and Development (R&D) method with the ADDIE model and a mixed-method approach. The results show that the designed character is able to represent procrastination behavior both visually and narratively, supported by a semi-realistic illustration style and desaturated colors that reflect a passive psychological condition. The evaluation results indicate positive responses, where the character is considered relatable and helps audiences better understand procrastination behavior. Therefore, character design can serve as a more communicative visual medium compared to text-based media and has the potential to be further developed into digital platforms.

References

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[3] J. Sanstrock, Life-Span Development. McGraw-Hill Education, 2016.

[4] Masnuna, Pengantar Ilustrasi. Indomedia Pustaka, 2018.

[5] I. Yulianti, “PERANCANGAN DESAIN KARAKTER JOLE BERBASIS Pendahuluan Tidak meratanya perekonomian di Indonesia menjadi permasalahan yang turun,” Journal of Animation & Games Studies, vol. 7, no. 1, pp. 63–72, 2021.

[6] S. Rahmawati, A. J. Setiyowati, and N. Eva, “A Guidebook of Group Guidance Services with Role Play ContainsWelas Asih to Prevent Verbal Bullying,” Munaddhomah, vol. 4, no. 4, pp. 825–833, 2023, doi: 10.31538/munaddhomah.v4i4.660.

Published

2026-05-30

How to Cite

Fairuz Adilah, Masnuna Masnuna, & Sri Wulandari. (2026). Kala Sebagai Desain Karakter Buku Interaktif Prokrastinasi Akademik Untuk Mahasiswa 18-25 Tahun : Desain Komunikasi Visual . Jurnal Publikasi Ilmu Komputer Dan Multimedia, 5(2), 104–110. Retrieved from https://journalcenter.org/index.php/jupikom/article/view/7000