Kala Sebagai Desain Karakter Buku Interaktif Prokrastinasi Akademik Untuk Mahasiswa 18-25 Tahun
Desain Komunikasi Visual
Keywords:
Character Design;Procrastination; Academic; Interactive Book; IllustrationAbstract
Academic procrastination is a common behavior among students that can lead to delays in study completion. This study aims to design a character as an educational medium for procrastination through an interactive book tailored to students aged 18–25, using the Research and Development (R&D) method with the ADDIE model and a mixed-method approach. The results show that the designed character is able to represent procrastination behavior both visually and narratively, supported by a semi-realistic illustration style and desaturated colors that reflect a passive psychological condition. The evaluation results indicate positive responses, where the character is considered relatable and helps audiences better understand procrastination behavior. Therefore, character design can serve as a more communicative visual medium compared to text-based media and has the potential to be further developed into digital platforms.
References
[1] W. Winarso, Mengelola Prokrastinasi Akademik (Pendekatan Psikoedukasi Berbasis Religiusitas). Penerbit Jejak Pustaka, 2023.
[2] R. Saranga, D. H. C. Pangemanan, and L. M. Tompodung, “Hubungan Prokrastinasi Akademik dengan Indeks Prestasi Kumulatif (IPK) Pada Mahasiswa Kedokteran,” Medical Scope Journal, vol. 8, no. 1, pp. 24–30, May 2025, doi: 10.35790/msj.v8i1.61338.
[3] J. Sanstrock, Life-Span Development. McGraw-Hill Education, 2016.
[4] Masnuna, Pengantar Ilustrasi. Indomedia Pustaka, 2018.
[5] I. Yulianti, “PERANCANGAN DESAIN KARAKTER JOLE BERBASIS Pendahuluan Tidak meratanya perekonomian di Indonesia menjadi permasalahan yang turun,” Journal of Animation & Games Studies, vol. 7, no. 1, pp. 63–72, 2021.
[6] S. Rahmawati, A. J. Setiyowati, and N. Eva, “A Guidebook of Group Guidance Services with Role Play ContainsWelas Asih to Prevent Verbal Bullying,” Munaddhomah, vol. 4, no. 4, pp. 825–833, 2023, doi: 10.31538/munaddhomah.v4i4.660.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Jurnal Publikasi Ilmu Komputer dan Multimedia

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.







