Pengaruh Dinamika Harga Item Digital terhadap Stabilitas Ekonomi di Marketplace Game Online

Authors

  • Nur Akbar Sulaiman Sekolah Tinggi Manajemen Informatika dan Komputer Widya Cipta Dharma
  • Muhammad Rifqi Naufal Sekolah Tinggi Manajemen Informatika dan Komputer Widya Cipta Dharma
  • Muhammad Dzaky Mubaraq Sekolah Tinggi Manajemen Informatika dan Komputer Widya Cipta Dharma
  • Nursobah Nursobah Sekolah Tinggi Manajemen Informatika dan Komputer Widya Cipta Dharma

DOI:

https://doi.org/10.55606/jupti.v5i1.6236

Keywords:

Asset Scarcity, Digital Economy, Online Game Market, Price Dynamics, Virtual Economic Stability

Abstract

The digital economy has transformed online games into complex virtual markets, where digital items hold real monetary value. This price volatility raises concerns about the stability of the virtual economy. This study analyzes the impact of digital goods price dynamics on economic stability in online game markets and identifies key factors contributing to instability. A quantitative approach with an explanatory design was used, collecting data through a survey of 150 active online game players who transact digital items. Multiple linear regression was employed to assess the effects of price volatility, asset scarcity, and transaction volume on economic stability. The results indicate that price volatility negatively affects virtual economic stability (β = −0.47; p < 0.05), while asset scarcity (β = 0.32; p < 0.05) and transaction volume (β = 0.41; p < 0.01) positively impact stability. These findings suggest that uncontrolled price fluctuations reduce purchasing power and player confidence, while proper scarcity management and high transaction liquidity help stabilize the virtual economy. The study recommends that game marketplace developers implement price stabilization mechanisms, such as price floors and ceilings, regulate digital goods supply, and enhance transaction transparency and frequency to foster a stable, fair, and sustainable virtual economy.

References

Amory, J. D. S., Mudo, M., & J, R. (2025). Transformasi ekonomi digital dan evolusi pola konsumsi: Tinjauan literatur tentang perubahan perilaku belanja di era internet. Jurnal Minfo Polgan, 14(1), 28-37. https://doi.org/10.33395/jmp.v14i1.14608

Ariansyah, M. R., Irwanto, T., & Melinda, T. F. (2025). Consumer behavior in virtual goods purchase decisions on online gamers in Bengkulu City. Ekombis Review: Jurnal Ilmiah Ekonomi dan Bisnis, 13(1), 415 424. https://doi.org/10.37676/ekombis.v13i1.7465

Caswito, A., Octavia, L. N., Adi, T. W., Ahsan, M., Qalbi, P. M., & Simatupang, H. (2025). Pengaruh faktor dan perilaku konsumen pada keputusan pembelian di e-commerce dan pasar konvensional. Jurnal Minfo Polgan, 13(2), 2203-2211. https://doi.org/10.33395/jmp.v13i2.14412

Giovania, G., & Arjuna, B. J. P. (2024). Mitigasi krisis keuangan melalui sistem informasi akuntansi: Sebuah kajian literatur sistematis berbasis teknologi digital. Economics and Digital Business Review, 5(2), 712-722.

Hermanto, N., & Saptana, N. (2018). Kebijakan harga beras ditinjau dari dimensi penentu harga. Forum Penelitian Agro Ekonomi, 35(1), 31. https://doi.org/10.21082/fae.v35n1.2017.31-43

Jailani, M. S., & Jeka, F. (2023). Populasi dan sampling (kuantitatif), serta pemilihan informan kunci (kualitatif) dalam pendekatan praktis. 7, 26320-26332.

Jamal, J., & Enre, A. (2023). Konstruksi agency theory untuk meminimalisir asymmetry information dalam teori keuangan syariah perspektif tabligh. POINT: Jurnal Ekonomi Dan Manajemen, 5(2), 163-171. https://doi.org/10.46918/point.v5i2.2092

Khansa, A., & Sutabri, T. (2024). Pengembangan customer experience berbasis artificial intelligence pada startup marketplace Shopee. Router: Jurnal Teknik Informatika Dan Terapan, 2(4), 28-39. https://doi.org/10.62951/router.v2i4.270

Komariah, I., Anton, & Marwah, S. S. (2025). Inovasi ekonomi kreatif: Ubah bawang tak terjual jadi bawang goreng bernilai tinggi. Jurnal Inovasi Hasil Pengabdian Masyarakat (JIPEMAS), 8(2), 292-306. https://doi.org/10.33474/jipemas.v8i2.23283

Mafruhat, A. Y., Rahmawan, B. A., & Robbani, N. A. (2022). Dampak cryptocurrency terhadap sistem moneter: Sebuah tinjauan pustaka sistematis. Bina Ekonomi, 26(2), 97-106. https://doi.org/10.26593/be.v26i2.5840.97-106

Mariyah, S., & Ardiyansyah. (2025). Analisis komunikasi pemasaran pada UMKM Bawang Goreng Koe: Perspektif konsumen terhadap kemasan, harga, dan promosi. Jurnal Komunikarya, 1(1), 1-11.

Park, H. E. G. (2025). Exploring affordances in freemium digital games. Computers in Human Behavior, 135, 107456. https://doi.org/10.1016/j.techsoc.2025.102840

Putri, Y. H. (2021). Market value added sebagai alat pengukur kinerja perusahaan dan harga saham. Juripol, 4(1), 320-332. https://doi.org/10.33395/juripol.v4i1.11056

Steinnes, K. K. (2024). Architecting virtual storefronts: How in game shops are designed and monetized. Journal of Interactive Marketing, 62, 101 118.

Viona, V., Yohanes, K., Mega, L. S., Kurniawati, W., Farady Marta, R., & Isnaini, D. M. (2021). Narasi Shopee dalam mengembangkan ekonomi kreatif berbasis teknologi e-commerce di era modern. AGUNA: Jurnal Ilmu Komunikasi, 1(2), 46-65. http://ejournal.amikompurwokerto.ac.id/index.php/AGUNA

Downloads

Published

2026-01-15

How to Cite

Nur Akbar Sulaiman, Muhammad Rifqi Naufal, Muhammad Dzaky Mubaraq, & Nursobah Nursobah. (2026). Pengaruh Dinamika Harga Item Digital terhadap Stabilitas Ekonomi di Marketplace Game Online. Jurnal Publikasi Teknik Informatika, 5(1), 64–76. https://doi.org/10.55606/jupti.v5i1.6236