Pengembangan Media Domino Card Untuk Meningkatkan Critical Thingking Siswa Materi Keragaman Budaya Kelas IV Sekolah Dasar
DOI:
https://doi.org/10.55606/inovasi.v5i2.7516Keywords:
Cultural diversity, Pancasila education, ADDIE modelAbstract
This study involved the development of "domino card" media to enhance critical thinking skills, serving as an innovation in instructional media for Pancasila Education. The media was specifically designed to facilitate learning regarding cultural diversity for fourth-grade students at SDN 1 Tingal Garum, as well as to assess its validity and effectiveness. The study employed a Research and Development (R&D) approach, adopting the ADDIE model proposed by Dick and Carey (1996) as a systematic framework comprising five interconnected stages: Analyze, Design, Develop, Implement, and Evaluate. Validity, reliability, prerequisite, and paired-sample t-tests were conducted to analyze empirical data gathered from observations, interviews, questionnaires, and proficiency tests (pre-test and post-test). Participants included the class teacher, 15 fourth-grade students, and subject matter experts. The results indicated that the domino card media achieved a "very high" feasibility rating, with validation scores of 91% from media experts and 100% from content experts. Effectiveness testing demonstrated an improvement in student learning outcomes, with the average score rising from 74.67 in the pre-test to 83.33 in the post-test. This improvement was further substantiated by a score of 0.81, falling within the "high" classification. Consequently, it is concluded that the domino card media meets the criteria of validity, feasibility, and effectiveness for use in Pancasila Education, specifically for the topic of cultural diversity in the fourth grade of elementary school.
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